![]() ![]() This doesn't go smoothly (I knocked the 360 off the table - don't tell anyone), but it's interesting to compare the experience to what happens when we resume in a muscle car tussle around San Francisco. We begin our session with damage disabled in a straight race around a small Milanese circuit that skirts the front of that handsome cathedral we mentioned last time we went hands-on with GRID. When you first gather in the lobby, grid position is determined by who makes themselves ready first, with subsequent grids in the series determined by the finishing order of the first race. ![]() If you're setting up a Private Match, you can also specify racetracks and even particular routes around those racetracks before inviting your friends to join in, and complete wimps can allow for driver assists like traction control. You can create and search for Ranked and Player Matches specifying region (Europe/Japan/USA/Global) and event, whether damage or catch-up are enabled, and how long the race goes on for. Every single-player event and discipline will be accessible, for a total of 32 events across 80 circuits in 15 different locations, including Milan, San Francisco and Tokyo. So it's no surprise to see the team really going for it online. Unlike our friend with the flying Viper, then, GRID's is a timely intervention. More significant even than that for the game overall, though, is that GRID's emerging with full damage on PS3, Xbox 360 and PC just as Polyphony Digital makes its first fumbling steps online in Gran Turismo 5 Prologue (which will introduce damage-modelling at some undetermined point in the future), and just as enthusiasm wanes for last year's Xbox 360 duo of Forza Motorsport 2 (number ten in the last Xbox Live chart) and, unquestionably GRID's most direct rival, Project Gotham Racing 4. In fact, the only discernible difference between what happens when a computer-controlled Dodge Viper lands on your head and when a human one does is that the host had the option to disable damage modelling before the game began. Damage is modelled for individual wheels and various key areas of the car, with icons in the bottom-right of the HUD to indicate damage levels, and Codemasters has spent a lot of time making sure damage synchronises properly between consoles connected over the Internet, so that when you bang into someone's passenger door, they veer off-course into a tyre wall at exactly the right time. GRID isn't the first online racing game to include measurable car damage, but it is the first to do it this extensively. This happens quite a lot, and this particular one has just knocked off our bumper, but more immediately worrying is that it's flipped our car onto its back and crippled the engine. Continued abuse of our services will cause your IP address to be blocked indefinitely.Playing Race Driver: GRID online with eleven of Codemasters' finest developers, QA testers and PR people, we find something unfamiliar running through our head. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. ![]() Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests. ![]()
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