![]() ![]() Everything in the original Pokémon Snap amounts to a game that I can fully get behind. And there's something charming about that polygonal style when it comes to a more simplified game experience as well. And there still are a relatively small amount of stages, no boss stages (excluding the final Mew encounter) and no nighttime versions of all the areas either. ![]() But you only need the one photo and can then attempt to get better emotions and poses for a better score for that Pokémon, no messing around with different grades for different star levels. There are a few alternate paths and of course secretive puzzles that can come across as contrived just so that you can get special Pokémon to appear so you can add them to your Pokédex. It feels like that style of game works much better in a more reserved form, like is the case with the N64 version. Bugs withstanding, the main thing that drove me crazy is that it just feels way to big for what the game is. I had to go back to this game to remind myself why I liked Pokémon Snap to begin with, as I did ENJOY New Pokémon Snap when it came out initially last year, but the experience hasn't been the greatest to reflect on. ![]() Its strange, I'm not sure what the delineation in my mind is or quite the reason why, but if the website was inside the game itself I wouldn't have minded. If it was just extra lore that would be one thing, but I don't know I just ended up using a walkthrough for that last bit. But requiring a bunch of digging and searching outside of the game itself feels like too much effort to me for an actual achievement in the game. Now I like ARGs/Unfiction projects, please don't get me wrong. The last hidden section, which has an achievement tied to it, is based on an actual ARG. ![]() As far as the title itself goes, its mostly the same as the other games with one crucial exception. No explanation, and I went on without questioning it. Then, by some strange miracle, I tried it on a whim today and it worked. I tried clicking off, restarting, uninstalling/reinstalling, accessing the pause menu, and nothing worked. No matter what I tried, I would move my mouse around and it would only control the liquid. Everytime I tried playing on my laptop and my desktop, I would go to the first table and would start to drink (which requires clicking on a glass and dragging the liquid down), but then my cursor would get stuck. I tried to take this on when I went through all the Rusty Lake game titles last year, but this one couldn't help but crash. This one took a while, and I honestly don't know why. I didn't complete it until the 1st of 2022, but it was the perfect game to keep me occupied that last week of 2021 while I was off work. I don't know, the achievements felt attainable and the additional Rush Mode I was able to get upwards of 90,000 points on only my second run through so this game just sort of clicked with me for whatever reason. There are new areas to buy, a land that you revive (sort of), and a finite upgrade system to work towards, but all the while you can focus more about mixing and matching your slime to maximize plort output (plorts being slime secretions that you can sell for money or use in gadget creation). This game barely even has a story, just some hints at lore and character building in the background and then sort of lets you run free. Maybe its because I've always felt Stardew has just too much going on. I've tried multiple times to get into Stardew Valley and always fall off of it for whatever reason, but had a blast playing Slime Rancher. I had a lot more fun with this game than I thought I would. ![]()
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